So here we go again. The first Ian Livingstone adventure and it's a bona fide classic. Let's go!
My history with the book
I never owned this, but I'm fairly certain it was the Fighting Fantasy I ever stumbled across, in the library of my year 3 classroom circa 1989. Whether it was the setting or the pictures or something else, it stuck with me and inspired me and my chums to try and collect all the books between us. Since then, I've played and completed the TinMan Games app, so I'm pretty sure I know what to do to finish this one.
What's it all about?
I am apparently a seasoned adventurer who is enjoying a bit of downtime. Camping on the outskirts of a big ol forest, I'm disturbed by a rustling in the bushes. An arrow-filled dwarf stumbles out and collapses. Those arrows are poisonous, as he rambles on about his quest to reclaim the lost Warhammer of Stonebridge so that his dwarves folk can do battle with trolls. He won't be able to fulfil the quest though, as he promptly dies. Good fella that I am though, I decide to take his quest and save the dwarves myself. After robbing his corpse, of course. And I say 'good fella', I mean that I think about how much money the dwarves will pay for their hammer back. So...nice bloke...
The Adventure
Skill - 12
Stamina - 22
Luck 11
With stats like these, I'm obviously yet another insanely butch thug. But if that's what gets me all the dwarf's money, so be it. I follow the map I looted from my dwarf friend's body and find myself at the tower of Yaztromo. Passing up the opportunity to stab the great wizard in the face, I follow him into his tower and to his magic shop. And he sure runs an impressive business, selling some 15 items of various qualities to me. With each thing costing 2 or 3 coins, I buy shed loads of items. Let's see what tat I now own:
Potion of healing
Potion of Insect Control
Armband of strength
Glove of Missile Dexterity
Holy Water
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| Presumably, the rent on a place like this is sky high. |
Whilst I hand over a large percentage of my cash, Yaztromo explains that the Warhammer was dropped into the forest where it was discovered by two goblins. They couldn't decide who should have it so, after hours of beating the crap out of each other, decided to split it into two parts and both go off happy. So, two bits of war hammer to find then! I leave Yaztromo's tower and head east. I soon come to a junction and a talking crow. He offers me advice in exchange for a gold coin, which I pay cos...well just cos I'm entertained by magic talking animals I guess. He tells me to go north, and I'm so enamoured by his routine, I decide to take his advice.
I stroll north a short way when I hear voices coming towards me. Tough guy that I am, I stand my ground and soon bump into two ugly looking Hobgoblins. They're pretty cheesed off to see me...on their path I guess... and so attack. They don't last long. I raid their corpses and find a lovely flute, suggesting I've ended a blossoming music career. I continue along the path and find a hole, which I ignore, and then a cave. I peer in the cave and spy an ogre standing over a caged goblin. With goblins on the mind, I decide to take out the ogre and stage a rescue. I pick up a rock, put on my missile glove, and chuck a rock at the ogre's head, David and Goliath style. The ogre falls and so I stride in to rescue the goblin - who promptly picks up a chairs and attacks me. I kill him and find half a war hammer tied to his belt. MY half war hammer now though! I have a quick nose through the cave and find a shiny box. My luck has been in thus far, so I open it - and get poisonous cloud in my face. I didn't buy Yaztromo's nose plugs so I take a massive 6 stamina point hit, plus 2 skills points off too.
Knowing my luck couldn't get any worse than that, I stroll north along the path where I find myself suddenly swinging upside down from a tree. Seems I've blundered into a hunter's trap. Fortunately, I'm able to cut myself down and I head on my way. As i continue north, I spot yet another rope. I climb this one to find a lovely tree dwelling containing a less-that-lovely Ape-Man. Fighting him on a rope means I have a -2 skill penalty, making this a tough battle. I scrape through, down a potion of healing and begin nosing through my latest victim's house. He has nothing.
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| I was nearly, quite literally, boned to death by this fella. |
I follow the path and then decide to turn left. I hear a heck of a lot of noise coming towards me, but decide to stand and face it. After all, it was only Hobgoblins last time! This time, it's a man on a horse. I stand my ground and stare him out until we decide we're both alright kinda guys. He hands me some Belladonna, but fails to tell me what it does. Nice man. Off he trots. I continue walking until I find a small hut containing a large man. His name is Quin and he spends his days waiting to arm wrestle folk who walk past his hut. I presume his days are long and very lonely. I decide to make his day a little better. By humiliating him. With my armband of Strength on, his arm wrestling is no match and he is swiftly beaten. He sadly hands over a prize - Dust of Levitation.
I cross over a nearby river, and then decide it's getting a little late. I settle down for a snooze, but am woken up by snuffling and growling - a Werewolf is sniffing around for someone to eat. It won't be me however, as I kill him without taking so much as one hit (which the text suggests would have been bad). And so off I go again!
I continue north for a little while longer, taking in the scenery (which is trees I imagine). So involved I am with looking and the greenery, I fail to see a pit trap in the middle of the path. I pass a luck test meaning that I don't become impaled on the spikes at the bottom, although some might claim that falling into two hunter traps within the space of 20 minutes takes some pretty dodgy luck. My luck isn't as bad as the hunter who laid the trap mind, as he soon turns up wondering why I'm not a bear. 3 Gold coins later, he has allowed me out of the pit.
A short while later, I spy a small hut. It's empty but has a strange jar sitting outside. I shake it and hear a rattling, suggesting that treasure is afoot! Alas, once I smash the jar I find, not riches, but some kinda mud monster - an earth elemental in fact. He doesn't attack me but flies away, announcing loudly how I have effectively doomed the world to fall at his feet. Which is nice.
I trudge on until I find a stone building. This one has a solid door which I have no key for. Luckily, I'm buff enough to charge it down. Which I do. As I walk into the darkness, I find a goblin skeleton and a creepy looking tomb. Sensing good things around the corner, I use my Dust of Levitation to remove the tombs lid. Inside is a Ghoul, who yells at me a bit for waking him up. By now, I'm a little fed up of monsters giving me stick, so I throw my Holy Water at him. Boy, does he not like that. He cries in the corner, allowing me to rob his tomb of 25 gold coins and Warhammer head. Looks like I have one complete Warhammer!
With my mission complete, I head on towards Stonebridge. Along the way, I find what looks like the lair of some creature. Obviously I march in and find that the creature is a Wyvern. I'm suddenly inspired to play my Hobgoblin flute, which seems to be a 'Flute of Wyvern Narcolepsy' as it sends him into a deep sleep. I search through his lair and find a gauntlet and a ring. I try the gauntlet and find it is Gauntlet of Weapon Skill, making me stronger than ever (I've effectively got a skill of 13 now). Knowing how these adventures work, I leave the ring and march off.
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| Fortunately, I can accurately play the flute whilst on fire. |
I soon run into 5 bandits who demand items off me. However, I now have a Warhammer and the fighting skill of a God, so I slaughter them all and march into Stonebridge, where the Dwarves give me mountains of gold and a hearty pat on the back. Though probably not in that order.
Success!
So, How'd it go?
Pretty well, but it took me 2 attempts to complete.
Adventurer 1 - Missed the handle of the Warhammer and got killed on the way back to Yaztromo's.
So all in all, a pretty good adventure. Admittedly, I knew where the key points were, but forgot where the ogre's cave was. Obviously, the key feature of this book is that you can keep going round and round until you get all the stuff you need. In fact, on adventure 1, I was planning how I would write this event. Until I got an unlucky roll and became a pin cushion for Wild men arrows.
Overall, despite this book possibly having some issues, I loved it. It was the first I ever saw and so there's something so nostalgic about this one that I can easily ignore any faults in its layout.
Next up is one I no next to nothing about though, so let's see how long it takes to guide the Starship Traveller back to Earth...










